Explore the work.
Try the experience.

Working experiences for space technology, premium products and complex systems. We modeled the assets, built the interactions and put each story together here at Little Unreal.

These are studio projects for fictional brands. Try the demos, inspect the models and see how the ideas could work for your business.

The briefs below are additional ideas for future showcases. They are proposed directions, distinct from the three working experiences above.

01 / Luxury product

Aurel

Make craftsmanship something people can explore.

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A fictional precision-timepiece experience built around the relationship between form, material and mechanism. This is a proposed direction, not a finished client project.

How do you make a complex premium object understandable and desirable?

Form

Begin with a controlled reveal of the silhouette, then bring the material and edge details into light.

Construction

Separate the product into distinct component groups. Pair each group with a plain-language explanation.

Craft

Let visitors choose movement, material or finish, with a clear route back to the complete object.

Proposed interaction: Guided disassembly and reassembly

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02 / Architecture & property

Terra

Bring a place closer before the first visit.

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A fictional residential development journey that moves from neighborhood context to building, floor and unit. This is a proposed direction, not a finished client project.

Can a visitor evaluate a place before visiting?

Context

Establish the setting and its relationship to the surrounding area.

Selection

Move into a tabletop model with clear building and floor selection.

Detail

Bring the plan, orientation and key features together in a readable unit panel.

Proposed interaction: Spatial drill-down with persistent selections

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03 / Automotive & mobility

Vectra

Give a product launch a story worth following.

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A fictional electric grand tourer presentation that connects a cinematic reveal to inspectable product systems. This is a proposed direction, not a finished client project.

How do you reveal a high-consideration product without hiding its useful details?

Silhouette

Use a controlled lighting sequence to introduce the body and proportions.

Systems

Let visitors choose aerodynamics, cabin or powertrain through clear navigation.

Detail

Give one material or engineering idea a close look before returning to the full product.

Proposed interaction: Camera-led reveal with selectable systems

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04 / Technology & systems

Orbital

Turn a complex system into a story people can follow.

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A fictional Earth-observation service explains how a signal moves from capture to transmission to useful information. This is a proposed direction, not a finished client project.

How can someone understand a system they cannot see?

Capture

Start at a human-readable scale and introduce the role of the sensor.

Connection

Follow a simplified signal path from the satellite to a ground system.

Insight

Show how an illustrative output supports a decision, with assumptions clearly identified.

Proposed interaction: Scale transitions into an interactive system diagram

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05 / Experimental brand world

Parallel

Let the visitor become part of the experience.

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An original miniature-world direction for a playable studio manifesto, with three connected discoveries. This is a proposed direction, not a finished client project.

What happens when a brand story becomes something you participate in?

Threshold

Offer a clear guided entry, a visible exit and an immediate sense of place.

Discovery

Give each zone one deliberate interaction that changes the world and reveals an idea.

Payoff

Bring the discoveries together into a final composition and a route back to the studio.

Proposed interaction: A guided world with three connected discoveries

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